• 2 Posts
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Joined 2 years ago
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Cake day: June 5th, 2023

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  • I think it’s fun to work down a questline for an NPC, but I agree that attempts to make it more that a simple branching dialogue tend to fall a bit flat. I also tend not to like the gift giving grind a lot of games do. I much prefer to go do things with an NPC and often that forms a better bond than an NPC with more dynamic dialogue.





  • I’ve always thought we should have some sort of standard emulator format for games. I get that cutting edge graphics are always going to be too much to run through a virtual machine, but a lot of indie titles in particular could do it without problem.

    We might need a few generations of emulators but it would still let us preserve games by just porting the VM instead of every game.






  • I wonder if Summoner Eidolons might not just be the way to go then? They come in a variety of forms and Synthesist gives you a framework for how they merge with people. Obviously there will need to be some narrative restrictions in place to make the whole “it’s actually a mech” work but otherwise it’s at least premade and works with the Pathfinder rules.

    In retrospect, I don’t know what else Witchburner could have been about lol.





  • That makes sense. An unwinnable war at the end of civilization is much more grimdark than having these big players moving and shaking things up.

    Not for me personally, though I have wanted to do an end of the world tour as presented in Ryuutama as a black dragon campaign. The sort of thing where you can’t change fate, but you can scrabble together to see the ruins of the past and see how people have cobbled together something resembling a life even as the crops fail, the air and water stagnates, and the light of the sun dims.