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Joined 1 year ago
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Cake day: June 8th, 2023

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  • These are essentially my thoughts. They’re helpful for indicating context (tone/expression/sentiment). The goal of language is communication; words alone can struggle with that. Well-placed emojis help improve communication. Numerous emojis breaking up sentences makes them harder to read; imo it impairs communication.

    I also don’t like the idea of policing others’ use of a harmless sub-dialect of online communication just because one decides not to use it themselves. I personally don’t use or enjoy the ‘emojis’ that are just ‘fun graphics we like’ (most Discord custom emotes are this). Nor do I like that filter where 1-3 emojis are inserted after basically every single word. But that’s because it’s not my online dialect; it doesn’t mean people who use emojis that way are ‘wrong’.

    Different platforms have different ‘accents’, and emojis are only one example of that. I find the numerous dialects of online English to be a fascinating topic that isn’t often considered.

    Sometimes I’d feel sad that a trait of say, Tumblr’s dialect didn’t have a Reddit equivalent: Tumblr uses punctuation, capitalisation, and even typos as a tone indicator. A Redditor doesn’t know the different tones implied amongst these, even though most Tumblr users do:

    • no. stop
    • no stop
    • noo staaaaahp
    • noolkjaflakud STOP
    • No. Stop.
    • NO STOP

    I can tell which of these are vaguely upset, genuinely upset, or pretending to be upset in a few different ways. Reddit doesn’t have that, because it expects everybody to write with formal grammar all the time, including not ‘allowing’ emojis as tone indicators. I suspect that formal writing style probably contributes to why so many comments are read in bad faith as smug/adversarial. 😢


  • Metaverse was such a weird pitch to me. It seemed to think the way we are living our lives in the way we want to live them, and just offered that in a sterile, miserable package of digital ennui.

    Like I get it, our lives right now are built around work and material consumption. But we don’t enjoy work and material consumption! It doesn’t make us happy; it’s not what we’re excited about! We just can’t meet basic survival needs without money (work), and the stress kills us so much that we look to any shallow escape to recover juuuuust enough to keep doing it.

    Why on earth would a working human - which is >90% of us - want to move into a space that has all the drudgery, tracking, oversight, micromanagement, and shallow pandering of the current world… and lose all the socialisation, birdsong, walking past a busker playing blues, the smell of a nearby cafe, the sound of passers-by laughing; life?

    I want to wake up in the morning in a comfortable bed and open my curtains to clear skies without traffic smoke; you think waking up to traffic noise and grey skies and shuffling over to my laptop to do my economy-mandated 8 hours labour with a blue-skies backdrop is somehow appealing? If anything, it highlights just how incredibly dystopic the waking world is becoming in the name of productivity and efficiency. It makes the ennui even more visible than before, to see what life could have been and know most of us will never afford it.

    How little does MZ understand about humanity, to think we want an existence devoid of nothing more than existing in a closed economy and 3D storefronts?


  • I’m not aware of what Discord has been doing that is causing people’s concern. What are people currently concerned about re: Discord?

    I accepted that it would have to start doing something eventually - it can’t operate for free forever. But the only news I’ve heard recently is giving servers optional tools to monetise, and free users can continue to not use servers that do that. The few servers I’ve been in that do it are doing it ironically - donate to the sub to gain access to a channel with a giant 🍆 emoji and nothing else! Comments disabled! etc.

    I wouldn’t blame Patreon for somebody moving all their content behind a $20/m sub, I just wouldn’t subscribe to them… so I’m not concerned with Discord until it enshittifies for users.


  • Absolutely. I hear Witcher 3 is good, and I believe that it is… but after playing it for 5 hours and feeling like I got nowhere, the next day I just genuinely didn’t feel like playing it as I’d felt very little character progress, and zero story progression.

    Games are continuing to market towards younger people - especially kids - with spare time to burn. They consider their 120+ hour playtime to be a selling point, but at this point that’s the reason I avoid them. If I’m going to play for an hour or so at the end of my day, I want that game to feel like it meant something.

    I prefer my games to feel dense, deliberately crafted, minimal sawdust padding. I’ve enjoyed open-world in the past but the every-increasing demand for bigger and bigger maps means that most open-world games are very empty and mostly traversal. Linear worlds aren’t bad - they can be crafted much more deliberately and with far more content because you can predict when the player will see them.

    Open worlds that craft everything in it deliberately are very rare, and still rely on constraints to limit the player into somewhat-linear paths. Green Hell needs a grappling hook to leave the first basin, Fallout: New Vegas fills the map north of Tutorial Town with extreme enemies to funnel new players south-east.

    And what really gets me is that with microtransactions, the number of games that make themselves so big and so slow that they’re boring on purpose, so that they can charge you to skip them! Imagine making a game so fucking awful that anybody buying a game will then buy the ability to not play it because 80% of the game is sawdust: timers, resource farming, daily rotations, exp grinding. Fucking nightmare, honestly.


  • Maybe - certainly generations always assume anything that younger people do is somehow worse than what they did, and the digital landscape is a part of that. When writing slates became accessible, the old guard complained it was ‘lazy’ because they didn’t have to remember it anymore. Any music popular among teenagers (especially teenage girls) is mocked as foolish, cringe, etc.

    But I suspect like most hobbies, it’s mostly the following that determine our assumptions:

    • history of the media and its primary audience (digital mediums are mostly embraced by youth; video games initially marketed to young children)
    • accessibility; scarcity associated with prestige (eg: vital labour jobs are not considered ‘real jobs’ if they don’t require a degree)
    • the kind of people we visibly see enjoying it (we mostly see children, teenagers, and directionless adults as gaming hobbyists)

    You’re right, reading is not somehow more or less moral than video games. Many modern games have powerful narrative structure that is more impactful for being an interactive medium. Spec Ops: The Line embraces the players actions as the fundamentals of its message. Gamers are hugely diverse; more than half the US population actually plays games at this point, and platforms are rapidly approaching an almost even gender split. (Women may choose to play less or different games, and hide their identity online, but they still own ~40% of consoles.)

    Games as a medium is also extremely broad. I don’t think you could compare games to ‘watching anime’ for example, so much as ‘the concept of watching moving pictures’, because they can range from puzzles on your phone, to narrative epics, to grand strategies, to interactive narratives.

    So a better comparison for video games isn’t ‘reading books’ so much as reading in general, and are you reading Reddit, the news, fiction, or classic lit? What does your choice of reading mean?

    So for your suggested hobby of ‘reading books’, one might assume any (or all) of the following:

    • they are intelligent and introspective (or pretentious),
    • they are educated (or think they’re better than you),
    • they are patient and deliberate (or boring),
    • they’d be interesting to discuss ideas with (or irrelevant blatherers).

    Assuming everybody who reads is ‘smart’ is as much an assumption as assuming everybody who games is ‘lazy’, and the assumptions you make about the hobby are really assumptions you make about the typical person who chooses it. It may not be a guarantee, but its a common enough pattern.

    TLDR: Ultimately? I think books have inflated status because it’s seen as a hobby for thinkers; people picture you reading Agatha Christie (but you could be reading Chuck Tingle, or comic books). Games have deflated status because it’s seen as a hobby for people who consume mindlessly - the people who know what games are capable of are the ones playing them, too.


  • Be 80 and play FIFA, it’s fine. There’s no age where you are obliged to put down your controller for the last time. But it shouldn’t be your first answer while you’re dating, and definitely not your only one.

    Being a gamer, as an identity, has a lot of baggage.

    Having gaming be your only interest or hobby is associated with being an unambitious self-interested person who intends to do as a little as possible, as long as possible. The recognisable games are marketed towards kids/teens with time to burn.

    Imagine your date’s interest was “moderating Reddit”, “watching TikTok”, or “reading Instagram”. That’s what ‘gaming’ sounds like: your hobby is media consumption.

    There’s no age where you aren’t allowed to consume media; but it’s worrying if that consumption is your identity, if consumption makes up your routine.

    So it’s not actually about age - it’s about maturity and goal-setting.

    When we’re younger, most of us live moment-by-moment. Media consumption offers no future, but it has a pleasurable present.

    But as people age, people develop goals and interests that require more investment and focus, and they’re looking for people that are doing the same. A cutthroat economy demands people develop goals for financial stability, even if they still otherwise like games.

    As we age, we stop looking for somebody to hang out with, but to build a life with.

    So once the people you’re talking to have interests for the future, “I enjoy my present doing my own thing” doesn’t offer them anything. If they don’t play games, they don’t even know what games are capable of. Maybe one day they’d enjoy playing Ultimate Chicken Horse with you.

    But right now, they just see the recognisable titles that want to monopolise children’s time, and assume you’re doing that. They picture you spending 20+ hours a week playing Fortnite. And there is an age cut-off where it’s no longer socially-acceptable to be a child.

    It’s not that video games are bad, but they’re a non-answer. They want to know what you do that’s good, and a non-answer implies you don’t have a good answer at all, and that makes video games ‘bad’.



  • Ecosia. It’s not a great search engine, but it’s good enough most of the time, and it plants trees.

    It doesn’t necessarily return the results I want, though. Possibly because it isn’t tailored to me like Google is (thanks, data-scraping!) so sometimes I use Google if I want a search engine to use context.

    For example, I couldn’t remember the name of the show ‘Voltron’. If I search Ecosia for ‘cartoon show giant robots made of smaller robots’ then I get pictures, or snippets of the phrase ‘giant robot’ or ‘show giant’ or whatever, literally looking for it. But then I swap to Google and it uses context to show me Voltron stuff among the results so I can be like YEAH THAT’S IT NOW I can make my extremely topical joke to my friend, thanks

    I hear good thinks about Duck Duck Go, it may even use Google’s search indexing but it protects your privacy and doesn’t track what you’re searching. Which is both ‘bad’ (your results are harder to narrow down obscure searches) and good (general searches aren’t contaminated by obscure guesses).



  • For what you described, I’d go materials farming. WoW and ESO farming for herbs/metals is still a chill time, and it requires zero decision-making.

    Fishing, though? You’re waiting for QTEs. WoW will let you fish anywhere (but pools are best), ESO will only let you fish in pool spawns. But both have fishing that consists of ‘do nothing for like, ten seconds, then DO SOMETHING VERY FAST’ and for me that’s hell.

    The ‘wait to catch’ mechanic means the fishing is not interesting enough that I want to pay attention, but I can’t afford to stop paying attention or I’ll miss the fish. It’s not willing to be interesting enough to keep my attention, but it also won’t let me look for interest somewhere else.

    I like the Warframe fishing because even in the ‘waiting’ portion of watching them swim towards me, there’s anticipation. Lining up a shot, I’m considering angles in my head. The most recent open-world zone lets you turn into a fish to hunt them; I haven’t done that one yet but what an idea!



  • This… is dumb. Reddit gets traffic from people using it as a secondary search engine to get relevant answers.

    Most people on the Internet view it from mobile. Reddit already makes their mobile experience genuinely awful despite this. Blocking it entirely?

    The herding to their mobile app is so transparent (and DEFINITELY through stick, not carrot) I’m morbidly curious to see what horrible things they planning to put in their app that they know users will loathe, that requires their alternatives to be zero.





  • I think they’re very good if you use your computer for a whole lot of typing and nothing else. Using a DVORAK keyboard instead of a QWERTY one will also improve your WPM and QoL when typing, once you’re used to it. If you’re a writer or a programmer, it’s worth considering.

    But much like DVORAK vs QWERTY, any non-typing tasks become affected. It’s awkward playing PC games, for example, when some of your shortcuts for inventory/map are far enough from your kb hand to need your mouse hand. You also don’t have much range to choose from, so may have to make compromises on things like keypress feedback, simultaneous presses, unit price, etc.

    I learned to touch-type on a tented keyboard with a mild split. When I replaced it, I got a ‘Wave’ keyboard - not split, but slightly tented, and had depressions and curves to match the wrist and the finger lengths at rest on the home row. Both of them were membrane keyboards (full-depth keypress). Despite being a membrane keyboard, the Wave was still as chunky and loud as most mechanical keyboards.

    But now, I’m just using a generic full-length mechanical keyboard (partial keypress) with relatively quiet switches, one chosen as a good compromise between gaming (sensitivity) and typing (feedback). I’ve changed my resting position a little so that my wrists are still in an A shape (not an H shape), but I’m finding the keys much more comfortable.

    The old ergonomic keyboards didn’t give much choice and in hindsight the feedback on the keys on the Wave felt AWFUL compared to what I use now. A split/tent mechanical keyboard might be different, but then price becomes a consideration. Swapping to a mechanical keyboard made the biggest difference to my comfort typing. (And don’t let tall/loud keys fool you - not every chunky keyboard is mechanical.)


  • Yeah, not surprising tbh. They tested the change in smaller countries like NZ first, which allowed them to determine if it was worth doing the same elsewhere.

    Password sharing is really common, but I don’t think enough people realise - if they give a shit about what they use and where it comes from, they’re the minority. That goes for almost any service, not just streaming. The people willing to change their habits to protest are always going to be less than the entrenched people who can be pushed, inch by inch.

    Most Netflix users just want something to watch with minimal effort and without having to try or think about it. So if the password doesn’t work, they shrug, they accept it, they make their own account, and their routines stay the same. In fact I’m willing to be that of the new Netflix users, a majority of them are probably also subscribed to at least one other streaming service, too.

    Convenience is a commodity, and users have different price points.


  • The issue you’ve described though is not about self-driven technology. It’s that ‘driving’ is the only form of transport, and thus the only way that anybody can ever be independent.

    It’s that too many areas design their infrastructure around the personal car, and make it impossible to get around without them. With them, it means sitting in traffic for hours at a time (because everybody else is in a car, too). Stretches of noisy rumbling multi-lane roads that don’t have walkways or crossings. Bike lanes are non-existent, or pressed up against fast-moving car traffic. And because walking/cycling isn’t an option, we have more people driving than ever - children being driven to and from school or sports, driving down to a store 100m a way to pick up eggs, etc.

    Cars spend ~95% of the time parked somewhere, and 4% of the time moving a single person. They’re incredibly inefficient, and yet they’ve been painted as a symbol of ‘freedom’ and ‘independence’ that seems massive amounts of land converted into parking spaces to accommodate something magnitudes larger than a person, one per person.

    Cities that design around subway trains and bus lanes from the get-go have far smoother commutes. Smaller villages designed around trams and cycling are quiet, pleasant, and walkable. Both of them offer independence to a population that cannot drive - either practically or financially.

    If self-driving car-sharing was available already now, then I’d be more likely to agree. Car-sharing (not ride-sharing, but hiring cars per minute via app) is the best way for car-based infrastructure to migrate towards lower traffic. Ripping up roads for trains is expensive, but knowing you can use a town car to visit your friend, then a van to help them move, and park neither of them in your driveway, will really help.

    But right now self-driving cars are a passion project. They’re not actually practical, they’re just exciting and expensive. If accessibility for our blind, elderly, and impoverished population is the concern here, then billionaires funding the self-driving cars they can’t ever afford is not the answer.


  • I like the ones that platform socialisation and banter - things like hidden role games, party games, etc. Less focus on the game’s strategy and more on the people you’re playing with.

    Codenames (and Codenames Duel) is slower-paced but an engaging word-based game.

    Just One is a simple word game that even drunk people can play (and likely have more fun in).

    Detective Club is a bluffing hidden role game, where all of you are using weird art cards to match a prompt, but one of you didn’t have the prompt and is spinning bullshit - guess who!

    Concept is Pictionary for people who can’t draw.

    And my all time favourite:

    Telestrations, a blend of ‘the telephone game’ and illustrations. If you’re familiar with Gartic Phone, you already understand the gist. Every event that I’ve brought it out, it has been a good time.