I think campiness can be okay in short bursts but a lot of recent Japanese writing just overstays many jokes.
FFXIV (the mmo) for instance, often gets the balance right and most conversations involving the main heroes are about political drama, with the brief befuddled funtimes.
I just finished a horror game called Crow Country, and it gets some good laughs out of twisting surprise expectations; but it also keeps most conversations and general exploration serious.
Like a Dragon is definitely better with camp. It’s often very segmented to the side quests, and doesn’t just play up fanservice alone.
There’s no smaller surprise in the day for me than someone saying they’re uninterested in a Ubisoft game. What baffles me is the incessant need to keep vocally informing other people you don’t care about that thing, though.
I am not entering Train Simulator 2024 threads to loudly announce I don’t care about trains. Just scroll past.