I have one .env file with UUID/GUID 1000 set for all docker services in the docker-compose so it would make sense in theory if that’s enough, but it seems it rarely is…
I have one .env file with UUID/GUID 1000 set for all docker services in the docker-compose so it would make sense in theory if that’s enough, but it seems it rarely is…
You might be onto something, lidarr does have UMASK=002 setting in the .env file. I think the issue is when sabdnzbd puts the files and then lidarr can’t read them, so what exactly is the expected permission setting then in this case? If I put it to 000 for lidarr, won’t other services then be unable to add the files there?
I always feel so dumb when it comes to these things since in my head it’s something that should be pretty straightforward and simple, why can’t they all just use the same user and share the same permissions within this folder hierarchy…
Oh file permissions are a nightmare to me, I thought I managed to get it sorted but after i installed lidarr, it alone suddenly can’t move files out of the download location anymore. I even tried to chmod 777 the data folders and nothing. I dont think I quite have the grasp on how those work with docker on linux yet, it seems like those arr services also have some internal users too which I dont get why would they.
Wdym with the formats, is this referring to transcoding? I kept those on defaults afaik
Just got a domain and started exposing my local jellyfin through cloudflare, mostly wanting to listen to my music on my phone when i’m outside too.
I followed some guides that should make it fine with cloudflare’s policy, video doesnt work when i tried it but otherwise its been fun despite me feeling like im walking on eggshells all the time. I guess time will tell if it holds up


I remember reading that tailscale can’t be used for sharing media, was that wrong?
Valheim was one of the best selling games and is still a huge success. Indies are getting better and more popular to the point that even big companies like Nexon are indiewashing their studio and pretending that Dave the Diver is an indie game with pixel art instead of a work of one of the biggest publishers there is. In my experience most of the gamers nowadays are people that grew up on minecraft, terraria or probably more likely today - roblox.
So basically no, I don’t think so. Maybe big studios want you to believe that and it might be true for a casual FIFA or CoD gamer but for anyone else, there are more options than ever and the supply of good smaller simpler games is just overwhelming, the days are too short to even keep track of them anymore.
Unfortunately true. I’ve been waiting for a game like starfield for decades now, i’ve been hyped and disappointed by star citizen, elite dangerous, dual universe, NMS and probably many other smaller games, trying to chase down that freelancer spark once more. I won’t buy it at full price for sure, but at this point I’m desperate enough to give even Todd a new chance. I really want it to be at least adequate.
This is how I learn readarr is done :( I was just thinking of setting it up again one of these days but was having some issues with lidarr that got in the way
If the issue was just metadata parsing, surely the rest of the software can be saved and forked, no? No need to create everything from scratch?