Charles Barwin?
I’m a human being, god damn it. My life has value.
Charles Barwin?
The life aquatic leads to many powers trousered society would deem unnatural
Ever tried pooping while standing? All I’m saying is don’t knock it if you haven’t tried it.
Pooping is what unites us
Variation did begin to pick up once they started making indie games for consoles, but I was referring to games you could find on the shelves for an average home console. And I wasn’t going from memory, I was going off something I read a while back.
https://techraptor.net/gaming/features/cost-of-gaming-since-1970s
Since as long as I’ve been a gamer, the average MSRP of a game has been quite steady despite the fact that the purchasing power of that price tag has completely collapsed.
An average Atari 2600 game cost $39.99 but that’s closer to $170.70 in today’s money. A game for the PS4 had a sticker price 50% higher, but the actual value of that money is nearly ⅓ as much.
If you have better data than the article I’d love to hear of it. I hated how they referred to typical MSRP as the “average” price when it’s clearly the mode and not the mean.
My only point was that the price of these games has been at a certain level without regard for the drastic decline in the value of the dollar. Demand for games should be on the elastic side, so it’s weird that (most) prices have been so steady.
It’s just really hard when we’ve been for decades conditioned to largely see every game as priced at something like $60. It’s created a group of consumers who are incredibly price sensitive, but also likely to look on anything priced under $60 with a jaundiced eye.
What I notice in my experience (with a couple obvious exceptions) is that at any price, I typically get way more entertainment time per dollar with indie games. Hollow Knight is deep into pennies per hour long ago, Slay the Spire is close to free at this point, and even indie games I don’t finish end up being the cheapest form of entertainment I’ve got. That said it’s the same conversation, but an order of magnitude less “value” with big budget game releases.
Back in the arcade era, they made games arbitrarily difficult to make us spend more quarters. Hence why so many middle aged gamers are good at platformers and have a chip on their shoulders about easier modern games. So I don’t know if hours per dollar is really the conversation we should be having about games, because that’s not the value proposition for me.
The real value of games is as art. Such a variety of creative energies are poured into game development that it’s easy to end up with a whole that fails to cohere to some extent. When it does come together with not only cohesiveness but a clarity of artistic intent, that should be seen as an astonishing achievement.
The real reason I think indie games do better in terms of the flawed metric of playtime per dollar is because of the smaller teams and leaner budgeting. I think we agree here. They are not as pressured by externalities to create on a schedule, to appear valuable to shareholders by clumsily chasing buzzword trends in game design, by monetising with dark patterns and micro transactions. Too much money is toxic to artistic pursuits.
I guess my only quarrel with you is the idea that Silksong wouldn’t have been worth $60. I’m already ten hours in, just found the first main boss, and on your metric it’d already have beaten the best movie I’ve ever seen in theatres for entertainment time per dollar. It’s a flawed yardstick that still makes the game look good.
Is that how it works for you? The Thriller album is still a bop for me but I’d never call it an uncomplicated enjoyment. Just an example.
Tubular
Can’t express my relief that he’s a good guy. Having a complicated relationship with The Princess Bride would break me tbh
You know what sucks about it though, being a deeply sarcastic asshole? I wasn’t able to replicate the same damage in my son. He’s so earnest and genuine. He has an uncomplicated delight in praise and an open countenance that I will never understand. I feel like an artist who has created one masterpiece by accident and will never know how they managed it.
Dude will be like “daddy, you make the best bread in the world” and by the time I mutter “don’t patronise me” he’s already talking about something else - and not listening. He keeps getting away with it.
So yeah I like being sarcastic but it has lost some of its shine lately. It’s no fun being sarcastic with him.
Sorry for @ing you, I’m on mobile and not checking my shit as well.
I cope with humour too, which is why I’m trying to help OP. I want them to be good at it, for health reasons.
It’s not that there’s no potential here, it’s mainly imo that you didn’t bother to write a joke. Merely posting a photo of someone bad getting hurt isn’t funny on its own, you have to add your own spin on it.
I think the phrase is “talk shit, get hit”
Then the Copromancer saved the world and never went on a vindictive pooing spree driven mad by his own unstoppable power, The End
Venture capital
Brexit succeeded - just not in the way he told you it would
https://www.youtube.com/watch?v=ZE4shVkwqIk
For anyone who wants to see big ass cartoon question marks floating over other people’s heads
It’s a hard life being a punter, but it beats having no taste
Concerned-antocommie is such a troll alt username