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Joined 3 years ago
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Cake day: August 22nd, 2023

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  • I’ve daily droven Linux for ~3 years and learned a lot

    I don’t have any thoughts on certs that haven’t already been shared, but some thoughts for any interviews you may land:

    • The person interviewing you has probably daily driver Linux for 20 years, and that’s okay. We all have to start somewhere.
    • There aren’t going to be many others (if any) interviewing who have daily driven Linux for three years.

    So be humble, but not too humble. Haha.

    We’re a neat bubble here, but running Linux as a daily driver is still pretty rare, and puts you way ahead of the pack of other candidates, at least for entry/early Linux systems jobs.

    Edit: And if you find an organization that uses AI spicy autocomplete to do entry level Linux admin work, run far away. There’s not enough money in the world to make it worth working with people that stupid (who choose to use hallucination for problems that demand reliability, haha).










  • Perhaps it’s just me, but to me this article feels like belittling the problem by not differentiating between “hated” products and “harmful” products.

    Exactly!

    Hated product? Oh well. My paycheck still cashes.

    Harmful product? Oh shit. Sorry boss. I’m still working on that. It’s been confusing, but we almost got it. Annnyyyy day now, boss. Pretty sure we will get it on track next sprint. Or the one after. (Source: I once got well paid to “accidentally” kill at least one truly shit-head idea. It probably cost me a pay raise, but I left soon after for more money, and I’m still proud of that every time I reflect back on it.)


  • Do you need a specific game mechanic for that?

    Not really, I suppose. But having it explicit can help players realize they have the option.

    “Concede” is also handy for situations where a player feels that their character winning this particular battle would be out of character.

    It’s a particularly helpful rule for cases where the player wants their character to do something particularly foolish, maybe to reach a specific story outcome, but still wants some influence on the final outcome.

    It can go along the lines of:

    Player: My character doesn’t have the brains to not start this fight, but even if we roll lucky and win this, it would feel broken. Can I roll an attack and then immediately concede?

    GM: Sure. What would that look like?

    Player: What if my character is disarmed somehow?

    Etc.

    I’ve seen where a few outcomes get discussed, and if the group doesn’t have a strong favorite, we just ranked them in order of luck, and then determined the full encounter with a quick single roll.