• 0 Posts
  • 774 Comments
Joined 2 years ago
cake
Cake day: June 30th, 2023

help-circle






  • Yeah, as I understand it, the elevator will refuse to move instead of collapse, and hopefully you’re not between floors when it happens because it was close and someone shifted their weight or bounced slightly or they might write a sitcom episode about what happens next (and the reality will be far more boring).


  • You can have fun with this by finding contexts that make their response sound silly for “what you were going to say”. Kinda like Pinky and the Brain’s “Are you thinking what I’m thinking, Pinky?” “I think so, but how will we convince the flies to put on the tiny shoes, Brain?”






  • Reminds me of the time my GM buddy wanted lunch at school and offered me 3 capital ships in our SW RPG game if I bought him a taco salad. So I did and then promptly lost two of them in a battle that was more of a cutscene than anything else.

    I was pissed but whatever the one ship ended up being fun.

    So later, in another game, I did the same for a submarine. Again, same session, we found the enemy on land after searching around in the sub. So we get out and have this epic battle where our characters take out a goblin army or something. Then we go to get back in the sub. “You never said you turned it off, so it’s gone.” So what we breached the surface and all tuck and rolled to get off of it, no roll to avoid getting sucked in to the propellers or anything?

    I think that’s about when I just went back to playing magic most of the time at lunch at school.


  • You could privately talk to your GM and say your character wants to cover all of their bases, so just like batman, spends time strategizing about how to defeat the other party members and making preparations in case they betray the group or him. Like a ring of concentration that also has an anti-magic curse activated when the correct word is spoken in its vicinity for the mage, secretly planted on the body of a mob that your character manages to get to before the party loots.

    And then, of course, you’re in a position where you could betray the party and surprise even the GM.

    Though a counter argument to what you’re saying is that deception games are a thing and the players knowing that there are enemies in the group doesn’t make those games trivial to figure out. A deception RPG could be interesting to play.