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Joined 1 year ago
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Cake day: June 12th, 2023

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  • You need dozens of hours just to get the grasp of mechanics and UI, less alone to figure out whether you even like the game

    The problem with this thinking is that you split the game in 2 parts: first a tedious learning process of dozens of hours, and then an enjoyable experience once you know how to play, and imply that you need to get over the first part before being able (or allowed) to rate the game. But the learning part is the game, even more so if you need to invest dozens of hours.

    Many players will simply enjoy the grind of Mount and Blade, because they don’t care about the endgame. Many players (maybe the same) will uninstall Dwarf Fortress after half an hour, because they will estimate that the learning curve isn’t worth their time, even if it was the greatest game ever.


  • As usual, people have no idea of the complexity of software. Games are extra complex. Games that are meant to run on an infinite variety of hardware combinations are worse. And it’s not any game, it’s an expansive RPG with hundreds of hours of gameplay and paths.

    It’s impossible to ship this kind of product bug-free, and it’s quite probable that it will never truly be bug-free. A day-1 patch is obviously expected, and bugfixes in the following weeks mean that devs are closely monitoring how it goes, and are still working full-time on it. That’s commendable.











  • 0xc0ba17@sh.itjust.workstoMemes@lemmy.mloh well
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    1 year ago

    they can’t trigger on the edit event as there are too many legit uses of it.

    They definitely do, I’ve experienced it firsthand: I mass edited all my comments to “[deleted]” and many of them got edited back within 2-3 days. There are some reasonable explanations about buggy caches, but that’s a really convenient bug for Reddit right now.