I haven’t played this DLC, but I will say it is extremely disappointing to me that there aren’t more cyberpunk horror games. I mean, not a lot of cyberpunk games in general these days, but cyberpunk horror has monumental potential, but nobody wants to make one.
Is Signalis considered cyberpunk?
I think it could count but its more on the Scifi end IMO.
.>observer_ was a pretty decent try but it’s a Bloober game, so its got all the Bloober hallmarks (infinite pointless jumpscares, really bad and inconsistent performance, etc).
Like, where are the A.D. Police Files-esque Survival Horror games? Hollowbody almost could have fit but that was tech-noir.
Its just an underutilized genre in general, IMO. And its real unfortunate too. We get infinity medieval fantasy RPGs, but cyberpunk horror is maybe just a handful in the last two decades, if that.
It’s probably a bit more sci-fi what with the android women, but I’d consider it cyberpunk.
Ruiner, The Ascent, Signalis, hell even Selaco.
This level is singlehandedly responsible for making me quit the DLC after nearly 100%ing the rest of the game.
Cyberpunk thrives on giving the player choice. Most quests can be approached in several different ways and they often have multiple resolution paths. And becoming a respected badass is one of V’s primary motivations.
But here, the game throws all of that out the window in favor of severe tonal whiplash. This sequence is a puzzle with a single solution that you are forced to execute at a snails pace in a situation fabricated to make you feel helpless.
It’s a clunky, frustrating experience that’s a stain on what I would otherwise describe as one of the best games I’ve ever played. I honestly would have a better opinion of Cyberpunk if I had simply skipped the DLC altogether.
Side note: this survival-horror crap didn’t work in Metroid Dread, either. In any game with an empowered protagonist, “you can’t kill this enemy because reasons” is an immersion-breaking farce.
The Cerberus mission was so good! I usually don’t like when games do the “hide from the invincible monster” trope, but they managed to do this really well. Making the doors extra slow turned that mission into one of the tensest moments I’ve ever experienced with a game. My watch gave me a high heart rate alarm halfway through it lmao
This whole DLC was…top notch. The choices are agonizing—especially after you make the choices you feel you should make and then go back through to make the choices you felt you wouldn’t make just to get to this branch of the story…and then AGAIN to make the choices you couldn’t bring yourself to make. And your rewards are fucking torturous.
That’s fuckin stellar gameplay experience right there. I’m still replaying this game because it’s so fuckin good.
Can you play the DLC without completing the main game? I think I lost my savegame at some point.
Yeah, if you have it downloaded you can start at the beginning of the DLC on the start screen.
You need to progress the story to a certain point and I think you also need to be a certain level. I would recommend being high level because some of the content is definitely felt designed for high level.
There’s a new game start that puts you at the beginning of the addon.
Ah, didn’t remember that. That’s cool.
So I can start directly into the DLC with that option on a fresh save game?
You can but i wouldn’t suggest it. The changes that came with 2.0 make starting from the midgame a little more challenging unless you know exactly what build you want. You only get to respec once.
The DLC starts after you take out the Voodoo Boys. So only a couple hours into the game.
Yes, you can
Stupid fucking mission. You go from being a walking army of one that can shrug off missiles and hailstorms of bullets to running scared not able to even use your active camouflage to escape.
I loved every part of the DLC except for this mission. That mission can go die in a fire.
Loved the DLC, hated the level. I guess that’s to be expected though, as I don’t enjoy Survival Horror Games. I hate linearly having to try out all your options to see what works. I don’t see where the fun is in that. It’s just boring brute-force. There’s no room for creative problem-solving approaches and decision-making.