• bermuda@beehaw.org
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    1 year ago

    while steam already lets people do this, it’s nice to see it come from the people actually making the controller. It would 10000% help with emulation, that’s for sure. Usually getting controllers to work with emulators is always at least a minor annoyance up to a major pain in the ass depending on the emulator

    • Lupec@lemm.ee
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      1 year ago

      Funnily enough, this is the one thing Steam Input doesn’t actually support. It lets you map controller inputs to m/kb or other controller inputs, but mapping m/kb to whatever else isn’t supported at all. I get why it works that way but a bit of a shame, really.

      Edit: The headline confused me but according to the article it does just mean controller > keyboard mappings, so never mind

      • Speff@melly.0x-ia.moeOP
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        1 year ago

        With the “Xbox Extended Feature Support” option selected, you actually can map individual keys to paddles within steam. The problem is Steam Input/BigPicture has been incredibly unreliable for me within the past few months. I’m just glad I can make changes using the first-party software now.

        Edit - saw your edit. Changed the post title to make it a little more clear

        • Lupec@lemm.ee
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          1 year ago

          Ah, I feel that was mostly just on me if I’m being honest but much appreciated! And yeah, Big Picture has been a bit buggy ever since they brought the Deck UI over and I’m glad we have more options now.

      • NuPNuA@lemm.ee
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        1 year ago

        On the steam deck you can map any KB/M input to any of the controllet buttons.