As.a tech company our systems are open for tinkering, but clients we do contract work for have fully locked down systems. No software install is possible, and software they do need has to be requested via their control center store app, if IT approves it it will show up in the software store. It is obviously as you say slower to turn things around, but IT ensures that attack footprint and system integriity is maintained.
More companies are like this than not like this—when they have more than about 20 employees.
If you say so, I’m in the games industry and I’ve worked in about 40-100 employee studios for the last 10 years. Before that, I was at Comcast and T-Mobile as a software engineer. The games industry might just be an outlier because every employee is tech savvy.
Yeah, I think the difference besides tech savvy, is also development like jobs vs production work. production clients you want all the same and no user f@ckery
As.a tech company our systems are open for tinkering, but clients we do contract work for have fully locked down systems. No software install is possible, and software they do need has to be requested via their control center store app, if IT approves it it will show up in the software store. It is obviously as you say slower to turn things around, but IT ensures that attack footprint and system integriity is maintained. More companies are like this than not like this—when they have more than about 20 employees.
If you say so, I’m in the games industry and I’ve worked in about 40-100 employee studios for the last 10 years. Before that, I was at Comcast and T-Mobile as a software engineer. The games industry might just be an outlier because every employee is tech savvy.
Yeah, I think the difference besides tech savvy, is also development like jobs vs production work. production clients you want all the same and no user f@ckery