I think there was an elder scrolls game that used procedural generation for a lot of the map but all the important areas were hand made. There’s no way they can hand make a galaxy full of planets without sacrificing something important somewhere. Why can’t they just procedurally generate some of it? Is the no procedural generation supposed to be a selling point?
in the post-no man’s sky era, “procgen” kind of has a bit of a bad rap unfortunately. as wary as i am of starfield (i don’t think it will be good), their method of using procgen for the broader world and handcrafting specific zones seems like the way to go
For Oblivion they touted the use of procedural generation to create the ‘realistic’ outdoor environments, not to generate content on the fly.
At the time Oblivion was great - I remember spending heaps of time just collecting plants because the outdoor environment and the music were beautiful. And then getting mauled by a bear.
I think there was an elder scrolls game that used procedural generation for a lot of the map but all the important areas were hand made. There’s no way they can hand make a galaxy full of planets without sacrificing something important somewhere. Why can’t they just procedurally generate some of it? Is the no procedural generation supposed to be a selling point?
in the post-no man’s sky era, “procgen” kind of has a bit of a bad rap unfortunately. as wary as i am of starfield (i don’t think it will be good), their method of using procgen for the broader world and handcrafting specific zones seems like the way to go
For Oblivion they touted the use of procedural generation to create the ‘realistic’ outdoor environments, not to generate content on the fly.
At the time Oblivion was great - I remember spending heaps of time just collecting plants because the outdoor environment and the music were beautiful. And then getting mauled by a bear.
You’re thinking of daggerfall