They stand for Floating Point 16-bit, 8-bit and 4 bit respectively. Normal floating point numbers are generally 32 or 64 bits in size, so if you’re willing to sacrifice some range, you can save a lot of space used by the model. Oh, and it’s about the model rather than the GPU
They stand for Floating Point 16-bit, 8-bit and 4 bit respectively. Normal floating point numbers are generally 32 or 64 bits in size, so if you’re willing to sacrifice some range, you can save a lot of space used by the model. Oh, and it’s about the model rather than the GPU