I’ve been playing with an idea that would involve running a machine over a delay-tolerant mesh network. The thing is, each packet is precious and needs to be pretty much self contained in that situation, while modern systems assume SSH-like continuous interaction with the user.
Has anyone heard of anything pre-existing that would work here? I figured if anyone would know about situations where each character is expensive, it would be you folks.
The ‘ed’ editor was designed for high latency networks. I would pull on that thread. That is, in your shoes, I would read up on ‘ed’ and related tools.
Directions unclear; shoelaces tangled