Reminds me of the KSP2 fiasco. Management insisting on reusing the engine from the old game, and firing all the senior devs who could have told them there was no possibility of getting the features they’d announced to work without rewriting the engine from scratch.
Career mode was all I ever played, really. It gives you more limits on what you can build, so just adding more delta-V isn’t a possible cop-out for all missions.
Reminds me of the KSP2 fiasco. Management insisting on reusing the engine from the old game, and firing all the senior devs who could have told them there was no possibility of getting the features they’d announced to work without rewriting the engine from scratch.
It’s so sad what happened with KSP2, we were all so excited at the start. I’m glad I didn’t buy it though
It can’t be repeated enough: never pre-order a game
you mean early access? because all the early access games I’ve gotten are really good
maybe just don’t buy corporate games lmao
I bought it, learned that there was no career mode and no plan to add one, and refunded it
you … liked career mode in ksp1? respect lmao
Career mode was all I ever played, really. It gives you more limits on what you can build, so just adding more delta-V isn’t a possible cop-out for all missions.
Do people not? I love the challenge of designing efficient craft that can complete multiple missions at once!
There was a plan to add one, just really late in the future.
At least, before it was cancelled.
Sure they didn’t plan to add one? I was devastated when they didn’t even have science at first, and of course all the bugs.
Slay the Kraken? More like return of the Kraken.
The roadmap seemed good, but it was too good to be true. Im still excited for multiplayer, but it won’t happen
I haven’t actually even looked at it in a while, but at the time the official word was that they weren’t going to add it
I rewatched the KSP2 announcement trailer recently. It’s still great, but the song definitely feels more like a funeral dirge now.
They also wouldn’t allow the new devs to talk to the old devs, so they had to figure out the old codebase for themselves.