nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agoD&D's lead rules designer admits he changed some spells because of how 'painful' and 'excruciating to cast' they were in Baldur's Gate 3www.pcgamer.comexternal-linkmessage-square22fedilinkarrow-up1146arrow-down10
arrow-up1146arrow-down1external-linkD&D's lead rules designer admits he changed some spells because of how 'painful' and 'excruciating to cast' they were in Baldur's Gate 3www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agomessage-square22fedilink
minus-squarebionicjoey@lemmy.calinkfedilinkEnglisharrow-up9·6 months agoSometimes it’s only a weakness because of the different medium. Like there’s really nothing wrong with Produce Flame in 5e, but the wording of it would make it difficult to port into the digital medium.
Sometimes it’s only a weakness because of the different medium. Like there’s really nothing wrong with Produce Flame in 5e, but the wording of it would make it difficult to port into the digital medium.