nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agoD&D's lead rules designer admits he changed some spells because of how 'painful' and 'excruciating to cast' they were in Baldur's Gate 3www.pcgamer.comexternal-linkmessage-square22fedilinkarrow-up1146arrow-down10
arrow-up1146arrow-down1external-linkD&D's lead rules designer admits he changed some spells because of how 'painful' and 'excruciating to cast' they were in Baldur's Gate 3www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agomessage-square22fedilink
minus-squarehalyk.the.red@lemmy.mllinkfedilinkEnglisharrow-up5·6 months agoI used cloud of daggers as well. It was useful for choke points or, in the rare circumstance, of immobile enemies.
minus-squarevoracitude@lemmy.worldlinkfedilinkEnglisharrow-up1·edit-26 months agoFun for team kills where your barbarian throws an enemy bodily into the cloud. Bonus points if the enemy just ran out of it earlier that round. Or, void bulb - I always go out of my way to pick those up.
I used cloud of daggers as well. It was useful for choke points or, in the rare circumstance, of immobile enemies.
Fun for team kills where your barbarian throws an enemy bodily into the cloud. Bonus points if the enemy just ran out of it earlier that round. Or, void bulb - I always go out of my way to pick those up.