I’d presume through the same mechanism leveraged for achievements:
Timeline and Event Markers
The Steam Timeline appears whenever you’re actively recording. Timeline-enhanced games generate event markers as relevant game events happen. Steam achievements and screenshots automatically create markers as well.
ISVs can enhance this as desired:
In addition to being able to record any game you’re playing, timeline-enhanced games are games that can proactively notify Steam when relevant events happen. These events are represented along the timeline with details specified by developers.
I’d think this could have broader reach than nvidia highlights depending on how easy it is to work with.
I can see this being pretty clever. Valve will be able to interpret a bunch of game event data for smart capture.
I hope a bunch pf games add support for it
There is a developer facing video on how to enable and enrich timeline events: https://www.youtube.com/watch?v=YwBD0E4-EsI
Though I’m not sure yet in whether timeline events are automatically created from existing game aachievement scenarios etc.
Lol, how?
If they aren’t hooked into the game engine, they are simply recording video, not metadata produced by the game engine.
I’d presume through the same mechanism leveraged for achievements:
ISVs can enhance this as desired:
I’d think this could have broader reach than nvidia highlights depending on how easy it is to work with.
Yes, both those would require a Steam integration with metadata about events. But you’re suggesting they’re harvesting data somehow?
Where did I say they were harvesting data?