What makes Dune Awakening different and interesting is the fact that every single week, the sections of this world not protected by a shield will be hit by a sandstorm, wiping out all the buildings you and your opponents have constructed in the seven days leading up to this weekly event. The official website describes them as “cataclysmic Coriolis storms [that] regularly alter the landscape, uncovering new valuable resources and sweeping away player-built outposts. When the dust settles, the race is on. Scout the fresh new land and uncover the secrets of the sands.” This was demonstrated to us as a player journeyed into a radioactive crash site and showcased the ability to climb any geometry in the world while teasing secrets that can be found at the highest peaks.
They say you will likely spend 30-50 hours “leveling” in the desert, but… leveling how, exactly? Grinding the local wildlife into a thin red paste for dozens of hours doesn’t seem to be in theme with Dune. More like Runescape, where you also level all sorts of noncombat skills, maybe?
Can’t wait for Arrakeen rooftop agility courses. Gonna make some mad spice brews with the herblore skill and tend to my palm tree once a day for some mad xp drops.
They say you will likely spend 30-50 hours “leveling” in the desert, but… leveling how, exactly? Grinding the local wildlife into a thin red paste for dozens of hours doesn’t seem to be in theme with Dune. More like Runescape, where you also level all sorts of noncombat skills, maybe?
Can’t wait for Arrakeen rooftop agility courses. Gonna make some mad spice brews with the herblore skill and tend to my palm tree once a day for some mad xp drops.
lisan al-gaib!