Creative director Hugo Martin on how Doom: The Dark Ages is a spiritual successor to the original game, and how the Saw Shield will completely upend your expectations
The thing is, id Software has landed in this medieval war against Hell not out of convenience but out of a need to change the fundamentals of play. To return to where Doom became legend two decades ago.
I have bad news for the author of this article regarding what year it was two decades ago.
I have bad news for the author of this article regarding what year it was two decades ago.
What do you mean by this? Genuinely curious…
The original doom was released in 1993, not 2003
Oh, got it! Yup. In that context, that was quite the inaccurate sentence.