It’s still a good game, it just sucks as a fallout game. Like, the dialog is extremely linear. You have 4 options (you had more in the other fallout games) and it’s almost always a “yes”, “yes 2”, “more dialog” and “no”. It’s likely changed to accommodate controllers better and have less lines for the player character, but it just sucks that’s it’s the case.
Sorta the same with the story bits. In New Vegas nearly every, if not all NPCs were killable and you could still finish the story
I understand the criticism of Fallout 4 and generally agree but I don’t think the New Vegas comparison is a fair one.
New Vegas was built on top of Fallout 3 by Obsidian. It had the benefits of a complete game needing only a few engineering changes to accommodate it. Obsidian didn’t have to spend nearly the amount of effort on assets and engine changes that Bethesda did and could put nearly everything into world building.
It’s still a good game, it just sucks as a fallout game. Like, the dialog is extremely linear. You have 4 options (you had more in the other fallout games) and it’s almost always a “yes”, “yes 2”, “more dialog” and “no”. It’s likely changed to accommodate controllers better and have less lines for the player character, but it just sucks that’s it’s the case.
Sorta the same with the story bits. In New Vegas nearly every, if not all NPCs were killable and you could still finish the story
I understand the criticism of Fallout 4 and generally agree but I don’t think the New Vegas comparison is a fair one.
New Vegas was built on top of Fallout 3 by Obsidian. It had the benefits of a complete game needing only a few engineering changes to accommodate it. Obsidian didn’t have to spend nearly the amount of effort on assets and engine changes that Bethesda did and could put nearly everything into world building.
Considering that New Vegas had a production window of 18 months, where Fallout 4’s was 7 years, I’d say it’s a fair comparison.