Yep. But it is still “Early Access” so it isn’t finished. But like other early access games, it’s a playable game. Think first person Freelancer or a better Elite Dangerous.
I’ve actually enjoyed my time in SC far more than E:D. One is a buggy mess that is occasionally fun, and the other is a space sim with no gameplay at all and just wants a boring soulless grind.
Not defending SC’s development practices, just shitting on E:D which I put 80 hours into.
It’s more than just “playable”, but it also is not a finished, fully fleshed out game, either. Definitely worth checking out during the occasional free-fly events (though one has just ended, so might be a little while for the next).
Any comparison is meaningless because for every bad thing you say, people will jump at you with the classic ol’ “its still in development”.
The fact is that it’s buggy, crashes all the time and you lose progress, it can’t be played like any actual existing MMO - it’s a demo atm even if you ignore the common resets they do officially on major releases. Until it’s actually released and can be decently reviewed from start to finish it can’t even start to compare to an actual released, playable game.
That’s a little unfair, because enjoyment of something doesn’t necessitate it being experienced from beginning to end in a linear progression. Something like the seasonal(?) content on No Man’s Sky often requiring a save file being restarted and not needed the main story to be completed to finish the new objectives. Or, something like Path of Exile, where each season progresses from a fresh start at level 1, with no progress carried over.
Progress gets rest on those about as frequently, it not more so, than the resets in Star Citizen, except those games are also feature complete with a full story involved.
Maybe something like Ark, then, with the creation of new servers. No real story being progressed through, but a multi-player sandbox environment. Again, though, that’s a feature complete game where all the systems (mostly) work.
I guess where I’m going is that you can certainly look at individual elements of the game and compare those to similar systems in other games. And if expectations are of it being a sandbox you can mess around in and experience some cool systems, it will deliver. But it is not a finished game that has persistent player driven progress. It is not a game with a story path you can follow (though, I don’t think it claims to be once fully released, either). It is buggy at times and suffers server issues as the small changes and interactions build up over time, making an instance unstable and eventually kicking everyone logged in.
“Demo” might be the closest description, but that doesn’t quite capture the experience of playing it. It falls very short of being a full game. It also is something that other games just don’t capture the same feeling of.
Again, I’m not trying to convince anyone to spend any money towards it, but absolutely give the free fly events a chance.
I know I bought Elite Dangerous Horizons on steam for like 80 bucks and played it for a while, and now no matter what I do, I cant get access to the game. I get bungled in third party account sign ins.
Sounds like the genera is cursed. There is promise, but the developers just leech money and obstruct access to the game.
freelancer had its problems but at least it was a shipped product, and didn’t cost nearly a billion dollars and wasn’t funded by players based on hopes and prayers. I’d much rather play 40 freelancers, which could probably be made from scratch back to back in less time and with less money.
People paid money for a game to be made and it’s both being worked on and has playable content, just like other early access games. Why does Star Citizen get the hate for doing the same thing as other games?
Yep. But it is still “Early Access” so it isn’t finished. But like other early access games, it’s a playable game. Think first person Freelancer or a better Elite Dangerous.
Elite Dangerous was released. This is not.
I’ve actually enjoyed my time in SC far more than E:D. One is a buggy mess that is occasionally fun, and the other is a space sim with no gameplay at all and just wants a boring soulless grind.
Not defending SC’s development practices, just shitting on E:D which I put 80 hours into.
It’s more than just “playable”, but it also is not a finished, fully fleshed out game, either. Definitely worth checking out during the occasional free-fly events (though one has just ended, so might be a little while for the next).
Any comparison is meaningless because for every bad thing you say, people will jump at you with the classic ol’ “its still in development”.
The fact is that it’s buggy, crashes all the time and you lose progress, it can’t be played like any actual existing MMO - it’s a demo atm even if you ignore the common resets they do officially on major releases. Until it’s actually released and can be decently reviewed from start to finish it can’t even start to compare to an actual released, playable game.
That’s a little unfair, because enjoyment of something doesn’t necessitate it being experienced from beginning to end in a linear progression. Something like the seasonal(?) content on No Man’s Sky often requiring a save file being restarted and not needed the main story to be completed to finish the new objectives. Or, something like Path of Exile, where each season progresses from a fresh start at level 1, with no progress carried over.
Progress gets rest on those about as frequently, it not more so, than the resets in Star Citizen, except those games are also feature complete with a full story involved.
Maybe something like Ark, then, with the creation of new servers. No real story being progressed through, but a multi-player sandbox environment. Again, though, that’s a feature complete game where all the systems (mostly) work.
I guess where I’m going is that you can certainly look at individual elements of the game and compare those to similar systems in other games. And if expectations are of it being a sandbox you can mess around in and experience some cool systems, it will deliver. But it is not a finished game that has persistent player driven progress. It is not a game with a story path you can follow (though, I don’t think it claims to be once fully released, either). It is buggy at times and suffers server issues as the small changes and interactions build up over time, making an instance unstable and eventually kicking everyone logged in.
“Demo” might be the closest description, but that doesn’t quite capture the experience of playing it. It falls very short of being a full game. It also is something that other games just don’t capture the same feeling of.
Again, I’m not trying to convince anyone to spend any money towards it, but absolutely give the free fly events a chance.
I know I bought Elite Dangerous Horizons on steam for like 80 bucks and played it for a while, and now no matter what I do, I cant get access to the game. I get bungled in third party account sign ins.
Sounds like the genera is cursed. There is promise, but the developers just leech money and obstruct access to the game.
freelancer had its problems but at least it was a shipped product, and didn’t cost nearly a billion dollars and wasn’t funded by players based on hopes and prayers. I’d much rather play 40 freelancers, which could probably be made from scratch back to back in less time and with less money.
People paid money for a game to be made and it’s both being worked on and has playable content, just like other early access games. Why does Star Citizen get the hate for doing the same thing as other games?
same thing? like what? which game did the same thing?