- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
This update for the native Linux game Valheim has been in testing for a month but is now fully released.
I played through the public test quite a bit with a friend. This is a really good (and difficult) update.
Same, our battle just to get a foothold on Ashlands was pretty epic but now we’ve taken down a fortress and things are getting a lot easier.
It also helps that one of the patches toned down the spawn rate. It was just insane trying to get an initial base going.
Evidently there was a glitch where falling trees attracted enemies at an abnormal rate. That was my biggest complaint. Well, that and sliding off the base of flametal spires to my death.
Interesting, I guess that could make sense that the spreading fire would be a constant noise/aggro generator.
And so it begins!
Here is an alternative Piped link(s):
https://piped.video/watch?v=QZ3kJlaMUvU
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
No, not misleading at all, that’s fine.
Misleading?
misleading? I guess if you aren’t familiar with the game and expecting anime game art I could see the confusion but the content pretty accurately describes the feeling of entering the Ashlands.
Hey, so I finally reached the ashlands. Yeah, still think the trailer is misleading. Like everything about it, except the staff of protection.
Unfortunately, the ashlands is the most boring place in the whole game (haven’t reached the castle thing with a beacon though). Fast skeleton, slow skeleton, archer skeleton. Troll spider, big dog, fire blob. Inventory full within 30s because there’s 15 different types of material to collect. Maybe I should be pulling a cart around like in the trailer.