Yeah, this is not the hill we should die on. Also, according to a post I saw recently, a true roguelike needs to fulfill a bunch of very specific requirements that already disqualify 99 percent of the games in the genre, so why even bother?
Games evolve, that’s a good thing, let’s not start gatekeeping genres too much.
If you are talking about the Berlin definition, that was decided by the roguelike dev community for their own use in discussions.
The more points of the definition, the more roguelike. Roguelites are games with fewer of the criteria fulfilled.
It’s really not a matter of gatekeeping and more a question of having a definition to stop endless discussions in the roguelikedev community on that same subject.
Yeah, this is not the hill we should die on. Also, according to a post I saw recently, a true roguelike needs to fulfill a bunch of very specific requirements that already disqualify 99 percent of the games in the genre, so why even bother?
Games evolve, that’s a good thing, let’s not start gatekeeping genres too much.
If you are talking about the Berlin definition, that was decided by the roguelike dev community for their own use in discussions.
The more points of the definition, the more roguelike. Roguelites are games with fewer of the criteria fulfilled.
It’s really not a matter of gatekeeping and more a question of having a definition to stop endless discussions in the roguelikedev community on that same subject.