Halo Infinite's multiplayer on Steam has seen a significant drop in player base, losing around 98% since its launch. Concerns arise about the game's future, but it remains free-to-play with updates.
I actually like Halo Infinite, but I stopped playing on PC because the game is pretty hostile to M&K players on a competitive level. The long queue times for M&K-only compel you to crossplay, and controllers have a significant advantage due to the aggressive auto-aim. Makes the whole experience feel a little wonky if you’re trying to rank up.
On average it represents a ~10% accuracy difference. It’s a consequence of the core game being tuned to feel best on console, and crossplay being held up as a selling point.
Again, you can choose to queue for KB/M only, but because of the way things are set up, those queues are dead. Slower queue -> people decide to play mixed queue -> leads to slower queue -> and so on.
I actually like Halo Infinite, but I stopped playing on PC because the game is pretty hostile to M&K players on a competitive level. The long queue times for M&K-only compel you to crossplay, and controllers have a significant advantage due to the aggressive auto-aim. Makes the whole experience feel a little wonky if you’re trying to rank up.
M+K plays against auto-aim? Why not willingly play against an aimbot while you’re at it.
That just sounds miserable to me.
On average it represents a ~10% accuracy difference. It’s a consequence of the core game being tuned to feel best on console, and crossplay being held up as a selling point.
Again, you can choose to queue for KB/M only, but because of the way things are set up, those queues are dead. Slower queue -> people decide to play mixed queue -> leads to slower queue -> and so on.