Silly, over the top gore is a core part of Fallout. Every game after two has a perk called “Bloody Mess” that increases the chance of enemies just turning into a pile of flesh when killed
Yes, but the trait Bloody Mess literally was in the first games, it was just translated into a Perk for 3 when they got rid of traits. It isn’t a reference to 1 and 2 being gorey, it’s a literal named continuation of the Bloody Mess trait in perk form.
As far as I recall there is no dismemberment on crit without flavor text or special weapon on 3+ unless you had bloody mess, on f1-2 is was a lower chance than with the trait but still possible.
But again my point is that its always been gorey more so if you make the correct choices.
I just think it’s a bit silly to say that, it’s like saying Stimpaks are a reference to Fallout 1 and 2 having health points, and not a literal carryover from 1 and 2.
Gore in games always bothers me less, it feels more cartoony. I’m not asking for them to take it out, but I would like a “for babies” mode that blurs it. I felt a little sick to my stomach at a few points.
Silly, over the top gore is a core part of Fallout. Every game after two has a perk called “Bloody Mess” that increases the chance of enemies just turning into a pile of flesh when killed
The perk is a nod to 1 and 2 where people just exploded into a pile.
It’s a nod to Bloody Mess the Trait, which allowed critical-specific overkills to happen even for normal kills.
Sorta yeah, but critical kill even without the trait would leave and exploded body by chance.
That’s what I’m replying to, fallout has always been bloody and explosive gore is just part of the base game no traits.
Yes, but the trait Bloody Mess literally was in the first games, it was just translated into a Perk for 3 when they got rid of traits. It isn’t a reference to 1 and 2 being gorey, it’s a literal named continuation of the Bloody Mess trait in perk form.
As far as I recall there is no dismemberment on crit without flavor text or special weapon on 3+ unless you had bloody mess, on f1-2 is was a lower chance than with the trait but still possible.
But again my point is that its always been gorey more so if you make the correct choices.
I just think it’s a bit silly to say that, it’s like saying Stimpaks are a reference to Fallout 1 and 2 having health points, and not a literal carryover from 1 and 2.
I don’t think they’re at all the same but you’re certainly welcome to your opinion.
The originals had it as a trait that you picked at character creation.
My comment from another post