During the panel, Blizzard offered a bit of a post-mortem on the previous expansion, Shadowlands, which the firm said failed to meet player expectations.
As a result, World of Warcraft has achieved a type of player growth not seen in years, coinciding with an analysis from BellularGaming that the game has roughly over 7.25 million active subscribers — which we can independently verify as accurate according to our sources.
It had a more down-to-earth storyline with moments of cinematic action and personal drama, reworked class talent trees that allowed players to more freely customize their characters, and high-quality visuals and music.
The permadeath brutal difficulty of Classic Hardcore and the old-school exploration and Class-combination experimentation of Season of Discovery were well-received by the fanbase.
Beyond the retail gameplay of WoW: Dragonflight, Blizzard has created a ton of additional value to keep players subbed, with modes like Season of Discovery and the recent Plunderstorm time-limited battle royale.
The fact that the subscriber base has held steady over the course of the expansion bucks the trend of decline created by Shadowlands, which was heavily ill-received by the playerbase.
The original article contains 817 words, the summary contains 186 words. Saved 77%. I’m a bot and I’m open source!
This is the best summary I could come up with:
During the panel, Blizzard offered a bit of a post-mortem on the previous expansion, Shadowlands, which the firm said failed to meet player expectations.
As a result, World of Warcraft has achieved a type of player growth not seen in years, coinciding with an analysis from BellularGaming that the game has roughly over 7.25 million active subscribers — which we can independently verify as accurate according to our sources.
It had a more down-to-earth storyline with moments of cinematic action and personal drama, reworked class talent trees that allowed players to more freely customize their characters, and high-quality visuals and music.
The permadeath brutal difficulty of Classic Hardcore and the old-school exploration and Class-combination experimentation of Season of Discovery were well-received by the fanbase.
Beyond the retail gameplay of WoW: Dragonflight, Blizzard has created a ton of additional value to keep players subbed, with modes like Season of Discovery and the recent Plunderstorm time-limited battle royale.
The fact that the subscriber base has held steady over the course of the expansion bucks the trend of decline created by Shadowlands, which was heavily ill-received by the playerbase.
The original article contains 817 words, the summary contains 186 words. Saved 77%. I’m a bot and I’m open source!