They really, really need to take the critiques of their procgen to heart. Games are too big now. We don’t need endless planets of nothing. You can create incredible experiences that unfold over dozens of hours - if not hundreds - in a smaller, more curated world.
I couldn’t finish Starfield, but had fun up until the point they added the fantasy mechanic to it. For a game I got for free, it was worth every cent. I might have been upset if I got it full price though.
I’m excited because of Starfield. It was still an enjoyable game to me.
If they can keep the combat and stories, but condense the world and add that sense of exploration from their older games, I would be happy.
They really, really need to take the critiques of their procgen to heart. Games are too big now. We don’t need endless planets of nothing. You can create incredible experiences that unfold over dozens of hours - if not hundreds - in a smaller, more curated world.
I liked a lot of my first playthrough. There were decent stories for some side quests, interesting concepts.
Then they wanted me to do it all, all over again, multiple times. And it got subsequently worse with each one, from writing to design philosophy.
I couldn’t finish Starfield, but had fun up until the point they added the fantasy mechanic to it. For a game I got for free, it was worth every cent. I might have been upset if I got it full price though.