Imho the DnD settings kind of held the game back anyway, the combat in Divinity 2 was a lot more fun since they didnt have to constrain themselves to the super basic DnD item system.
I dunno, I like BG3 a lot more than DOS2. I like actually being able to move and not feel like I wasted my turn doing so, and I feel like I get a lot less “fuck! I didn’t want to go there!” situations eating up all my actions in BG3. Having distinct action / bonus action resources, where the latter can be converted into extra movement, is a good system IMO. Now if only they allowed you to use your action as a bonus action if you wanted…
Imho the DnD settings kind of held the game back anyway, the combat in Divinity 2 was a lot more fun since they didnt have to constrain themselves to the super basic DnD item system.
I dunno, I like BG3 a lot more than DOS2. I like actually being able to move and not feel like I wasted my turn doing so, and I feel like I get a lot less “fuck! I didn’t want to go there!” situations eating up all my actions in BG3. Having distinct action / bonus action resources, where the latter can be converted into extra movement, is a good system IMO. Now if only they allowed you to use your action as a bonus action if you wanted…
Arguably, they could just make movement a separate kind of action in DOS as well.
There is one skill in DOS2 that grants a free movement action every turn. I use it for my backstabbing rogue, and it rocks!
I hope they will make Divinity 3 next!
I would like to see a Games Workshop collaboration. GW sucks with their mini stuff, but their tabletop rules would make an excellent successor to BG3.
Which editon is it based on? I’m assuming not 3.0 or 3.5 since you called the item system basic. I’m waiting for a good sale before I get BG3
It’s based on 5th edition