Ahead of Star Wars Outlaws, we've compiled this guide on everything you need to know about the first open-world Star Wars game, from its release window and platforms to gameplay systems and story.
No one wants a 20 hour empty game. A 20 hour game needs to be dense, like a good book of equal length. It needs a compelling narrative and interesting immersive gameplay. A 20 hour game can get away with immersion adding limitations to parts of it that an 80 hour game can’t, stuff like not having quick save is annoying in an 80 hour game but perfectly valid in a 20 hour one, same with point of no returns, very grating in 80 hour games but perfectly fine in a 20 hour one.
Huh, you literally just explained a standard narrative “on rails” game. You really just don’t like open world games, that’s all there is here.
Huh, you literally just explained a standard narrative “on rails” game. You really just don’t like open world games, that’s all there is here.