Has VR got substantially better since the first Oculus? I’m asking genuinely, as I’ve never used any VR headset.
From what I saw last night, this thing pushes the boundaries of what VR is in a way that no Oculus has really done since its launch. That in itself has a value to it, in spurring on other manufacturers to make their offerings even better.
@DJDarren@Lobstronomosity Oculus has proven that hardware is one thing, but apps is another. And developing and prototyping VR apps is hard, long and expensive. Market is too small for many devs to get super interested in.
@DJDarren@Lobstronomosity tech capabilities has never been an issue - there is HTC 4k set which I would love to buy one day, and 90% of GPUs can’t fully utilize it anyway.
I guess this is why I’m cautiously optimistic about Vision Pro. Essentially, it looks like an iPad Pro but the screen is in a headset. The end result is that current iPad apps could well work right out of the box, meaning devs don’t need to be convinced to get on board.
Has VR got substantially better since the first Oculus? I’m asking genuinely, as I’ve never used any VR headset.
From what I saw last night, this thing pushes the boundaries of what VR is in a way that no Oculus has really done since its launch. That in itself has a value to it, in spurring on other manufacturers to make their offerings even better.
@DJDarren @Lobstronomosity Oculus has proven that hardware is one thing, but apps is another. And developing and prototyping VR apps is hard, long and expensive. Market is too small for many devs to get super interested in.
@DJDarren @Lobstronomosity tech capabilities has never been an issue - there is HTC 4k set which I would love to buy one day, and 90% of GPUs can’t fully utilize it anyway.
I guess this is why I’m cautiously optimistic about Vision Pro. Essentially, it looks like an iPad Pro but the screen is in a headset. The end result is that current iPad apps could well work right out of the box, meaning devs don’t need to be convinced to get on board.