You can get money over time with the traditional model, just release content DLCs. I’ve spent hundreds on EU4 over the years, and I just treat their DLCs as buying a new game since it freshens up the experience for me. For MP, players get access to whatever DLC the host has, which works really well.
Overwatch could totally do that as well. DLCs could have:
playable characters/classes
game modes
maps/settings
SP campaigns
Nothing about the game requires an evergreen format. Some games do, such as CCGs like Hearthstone and Magic: Arena since they have frequent card releases and the games are designed around scarcity, but most of these don’t.
You can get money over time with the traditional model, just release content DLCs. I’ve spent hundreds on EU4 over the years, and I just treat their DLCs as buying a new game since it freshens up the experience for me. For MP, players get access to whatever DLC the host has, which works really well.
Overwatch could totally do that as well. DLCs could have:
Nothing about the game requires an evergreen format. Some games do, such as CCGs like Hearthstone and Magic: Arena since they have frequent card releases and the games are designed around scarcity, but most of these don’t.
I don’t disagree with you. All I was really saying was that Overwatch specifically wasn’t making money with its model