I’ve been into the BattleTech universe since I was a kid (when I first got MechWarrior 2 on Win95), and nothing has frustrated me quite as hard as some BattleTech missions.
There are some mega mod packs for that game too that drastically change the ruleset (hit mechanics, how cover and evasion works, etc) as well as add in hundreds of new units ('Mechs, armor, VTOLs, even Clan Elemental infantry if you’re playing one of the post-3050 mods). RogueTech is absolutely fucking infuriating, but so far it’s the closest you can get to tabletop rules.
Community-made mods that you can find over at Nexus, but they usually require ownership of the expansions, if I remember correctly. You definitely want to play through the standard vanilla game for a while before you go messing with any mod packs though, because they are substantially harder.
I’ve been into the BattleTech universe since I was a kid (when I first got MechWarrior 2 on Win95), and nothing has frustrated me quite as hard as some BattleTech missions.
There are some mega mod packs for that game too that drastically change the ruleset (hit mechanics, how cover and evasion works, etc) as well as add in hundreds of new units ('Mechs, armor, VTOLs, even Clan Elemental infantry if you’re playing one of the post-3050 mods). RogueTech is absolutely fucking infuriating, but so far it’s the closest you can get to tabletop rules.
Thank you! Are these the expansion packs? Or are these user mods?
Community-made mods that you can find over at Nexus, but they usually require ownership of the expansions, if I remember correctly. You definitely want to play through the standard vanilla game for a while before you go messing with any mod packs though, because they are substantially harder.
awesome, good to know! Thank you, this is good advice. I hadn’t realized there were user made mods to start with, haha