IDK, when I hear “RPG” by itself, I think of a Bethesda-style RPG, so first person, real time, and little if any party mechanics. A CRPG, on the other hand, is party based, combat is either turn-based or real-time with pause, and usually top down or isometric.
Ah, good exception, I’d definitely call that a CRPG, I think because of the types of encounters and style of combat. So I guess camera angle isn’t as important.
IDK, when I hear “RPG” by itself, I think of a Bethesda-style RPG, so first person, real time, and little if any party mechanics. A CRPG, on the other hand, is party based, combat is either turn-based or real-time with pause, and usually top down or isometric.
Wizardry, undoubtedly one of the biggest CRPG franchises in history; 3D open world, Bethesda (well at least up until Daggerfall) style RPG.
Now we only use CRPGs to refer to a small niche of retro feeling RPGs, but they can still be diverse in form.
Ah, good exception, I’d definitely call that a CRPG, I think because of the types of encounters and style of combat. So I guess camera angle isn’t as important.