stopthatgirl7@kbin.social to Games@sh.itjust.works · 10 months agoSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comexternal-linkmessage-square105fedilinkarrow-up1279arrow-down19file-text
arrow-up1270arrow-down1external-linkSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comstopthatgirl7@kbin.social to Games@sh.itjust.works · 10 months agomessage-square105fedilinkfile-text
“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
minus-squareemptyother@programming.devlinkfedilinkEnglisharrow-up11arrow-down1·10 months agoIt would probably only have sold as much as D:OS 3. Which wouldn’t have been a bad sale either, just not as much as BG3.
minus-squareLemmyIsFantastic@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down2·10 months agoAgreed, but Bg was FAR more complex and involved. The high quality acting is expensive as fuck which makes it a higher risk.
It would probably only have sold as much as D:OS 3. Which wouldn’t have been a bad sale either, just not as much as BG3.
Agreed, but Bg was FAR more complex and involved. The high quality acting is expensive as fuck which makes it a higher risk.