I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.

  • orbitz@lemmy.ca
    link
    fedilink
    English
    arrow-up
    1
    ·
    12 days ago

    I gave it a fair go after about 600 hours in factorio (before the expansion, actually possibly most before version 1.0), it’s decent and while the building feels quicker once you get the hang of things I never cared for the actual non building parts with the animals you had to deal with, and more jumping required.

    Plus half the fun of factorio was bots and blueprints and watching the swarm work then your power draining cause you didn’t account for surge. Unsure if they added them in eventually to satisfactory.

    Also did many hours in Dyson sphere, something about creating production chains is quite relaxing, along with nicely made train routes that never stopped due to poor signaling though that was just factorio. Only put 60 hours in Dyson Sphere, proably cause it wasn’t full release unsure where they’re at now been a few years…half a decade whatever, time flies these days.

    • Evotech@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      11 days ago

      Problem when coming from factorio is that you need to unlearn some stuff. Like resources are fixed so it makes no sense to build the same scale / expandable