I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.

  • Peanut@sopuli.xyz
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    6 hours ago

    The story is impenetrable

    actually thought the story was much more clear than in any of the souls games.

    largely boils down to a bunch of cosmic forces trying to do their own thing or gain their own gains. we understand everything from the abandonment of metyr and her fingers, to the classic nobility/mythology relationship between the gods, lords, and extended family.

    we know that gods can have two bodies, and that they can act against each-other. we see how the finger’s influence has affected all of this, and how ranni the witch is actually in a state of escaping that whole situation by killing the important half of her older brother, and less-important half of herself in order to escape the two fingers.

    there’s way too much to even summarize succinctly, but i always find it baffling when people say the story is more vague than their other titles. lots of meat, and it all makes sense in the larger world they built, even if some questions are still left open.

    also everything around radahn. what a tragic badass.

    really love how scadu DLC resolved the family conflicts around ‘kindly’ miqella creating a sycophantic bubble that justifies his usurpation of other people’s autonomy, etc. actions of mohg and malenia making a lot more sense when you realize that, just like everyone else, are just tools for the cause.

    the cause being fucking his really cool older brother who doesn’t seem interested.

    i don’t remember a whole lot in the souls-verses resolving anywhere near as clearly as a lot of the stuff in elden ring.

    also i think it’s much less “you’re supposed to suffer,” due to the RPG grow-as-you-explore vibe they went for, and many people complain about how you can make the game too easy, but i think it’s a good balance that makes sense with the world you’re exploring and how you explore it. except for the scadu DLC. the scadu DLC wants you to suffer.

    • Jarlsburg@lemmy.world
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      5 hours ago

      It’s very pretty and evocative. That’s what kept me playing it. I even watched a two hour lore dump but I think I understand less now.