You clearly haven’t tried 3.5e, IMHO best edition. Class for every occasion. 362 to be exact, however I might be missing some (ex. savage species monster class progression). And you can obviously mix and match classes as long as you meet the requirements.
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I don’t really count “instead of x you get y & instead of A you get B” as a new class. Some archetypes does change the class a lot but in majority of cases you are still playing the X class.
Meanwhile 3.5e has a class that just focuses on masks or another that does well if the campaign is done in a Goblin accounting, or another who just focuses on mind effects. There is truly more variance.
But yes. It does have balance issues but most can be balanced in a game, if you are playing with friends instead of randos. And it does also suffer from feat bloat and feat paths for builds.
But in the end best thing is you can kinda mix and match from pathfinder with surprisingly minor tweaking.
This was more meant for people comparing 5e & PF2e
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