The one thing I would argue that is a bit “new” is that they had a design paradigm similar to immersive sims on their systems, and that is not so common on these kind of top down rpg.
But yeah, the real “innovation” was just making an actually polished game.
The one thing I would argue that is a bit “new” is that they had a design paradigm similar to immersive sims on their systems, and that is not so common on these kind of top down rpg.
But yeah, the real “innovation” was just making an actually polished game.