Lore is a next-generation open source version control system maintained by Epic Games. Designed for unprecedented scalability—both in terms of data size and the size and distribution of teams and repositories—it is especially optimized for projects that combine code with large binary assets, such as those found in the games and entertainment industries.
Oh yeah this is solving a huge problem. Games struggle with versioning because of the limits in place of git.
This would also be good for MCAD maybe? It also has a ton of binary blobs often from git’s perspective.
I didn’t know about git LFS (which doesn’t record the history of the files IIRC, just gives a pointer to larger bucket storage), so one of my projects ballooned to 1.2GB and took a lot of time to sync and then doubled when I tried to move to LFS and delete the history of those files, but at least it is fast as hell to push and pull now.
I was trying to figure out it’s use-cases
Oh yeah this is solving a huge problem. Games struggle with versioning because of the limits in place of git.
This would also be good for MCAD maybe? It also has a ton of binary blobs often from git’s perspective.
I didn’t know about git LFS (which doesn’t record the history of the files IIRC, just gives a pointer to larger bucket storage), so one of my projects ballooned to 1.2GB and took a lot of time to sync and then doubled when I tried to move to LFS and delete the history of those files, but at least it is fast as hell to push and pull now.