It’s specifically for the kinds of things git is bad at. Try running a large unity project with git and you’ll feel the pain, it works, but not well and with lots of struggle along the way. I’m not smack talking git here, it’s just that git wasn’t designed for that kind of thing.
This won’t gain traction no matter how good it is because it isn’t git.
It’s specifically for the kinds of things git is bad at. Try running a large unity project with git and you’ll feel the pain, it works, but not well and with lots of struggle along the way. I’m not smack talking git here, it’s just that git wasn’t designed for that kind of thing.
Git LFS is a thing. I’m not denying if it’s good. Git is just, ubiquitous.
Git LFS feels like a pretty big band aid and adds a bunch of cost of you are using any service
most large game studios use perforce.
Yep, was just gonna say this.