• Phantaloons@piefed.zip
    link
    fedilink
    English
    arrow-up
    39
    ·
    6 days ago

    The earth is procedurally generated around my surroundings and is simulated on the backend everywhere else.

    • myotheraccount@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      ·
      5 days ago

      For optimization reasons, only the slice you currently look at is actually computed completely, the rest is just approximated. That’s why closing your eyes when you’re about to crash into something actually helps: chances are in the lower approximation, you’ll just clip through the wall a bit.

    • Tetragrade@leminal.space
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 days ago

      Yeah but that’s because you’re the main character, the rest of us just have to deal with low LoD :(