• Bimbleby@lemmy.world
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    2 years ago

    Thing is Skyrim wasn’t particularly handcrafted or lively either, the models for things like dungeons were repeated all the time and the NPC liveliness was lacklustre compared to eurojank games like Gothic.

    • thepreciousboar@lemm.ee
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      1 month ago

      Fallout New Vegas was also repetitive in many aspects, mainly because they had limited time and resued assets when they could. Still doesn’t mean it’s not a fantastic game

      • Bimbleby@lemmy.world
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        24 days ago

        Oh I agree, the sum of it all still equals great games that we talk about decades later. That must be the biggest kind of praise there is!

    • winterayars@sh.itjust.works
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      2 years ago

      Nothing in any of these games has been particularly hand crafted. They were a big early user of procedural generation.

        • lemmyvore@feddit.nl
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          2 years ago

          That’s turning things on their head though. Daggerfall created some hype in its heyday because it was procedurally generated and so huge. But it turned out to be a gimmick and nowadays it’s just a cult classic for some people due to its Elder Scrolls pedigree and a landmark in gaming history because of the procedural generation.

          • BigBananaDealer@lemm.ee
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            2 years ago

            hey we never know what the future holds, starfield may be something like the first big game to take advantage of procedural generation for future games that do it better with even more powerful tech. or its like daggerfall again lol

            • wildginger@lemmy.myserv.one
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              2 years ago

              The problem is that daggerfall was impressive at the time, but now that everyone else learned how to do its one trick and modify it, its become less impressive in hindsight.

              Starfield didnt do anything impressive. Nothing its done is new. Even its praise is just “well its fallout in space.” So without breaking ground and boundaries, it cant play the same tune daggerfall did.

    • aSingularFemboyHooter@sh.itjust.works
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      2 years ago

      Not sure why this is downvoted, radiant quests were a big feature in Skyrim, and were technically kinda impressive, but still repetitive. Likewise, quests for the College of Bards were mostly just a dungeon fetch quests and things.

      It’s still a great game, but it was great for the bits that were handcrafted.

      But give it 5-10 years and I’d be very interested to see another pass at procedural generation using machine learning, especially dialogue, could open the doors to more creativity than would be possible when doing it all by hand!