I wonder what the margins and volume are on console sales versus game sales? How many people actually buy a console for exclusive titles, and how many PC game sales would be needed to make the same profit?
I think the incentive to get into PC to begin with was live service revenue. The Last of Us and Spider-Man both had live service games in development, so Sony was trying to give consumers a taste of those worlds via the single player critical darlings. They also tried that stunt requiring a PSN account to play Helldivers.
Those live service games have since been cancelled, and the PSN requirements have been walked back. If they can’t make perpetual money on battle passes and PS+ subscriptions, why give Steam a cut of the game sales?
Not saying it’s right or wrong, but I can understand why they’d do it.
I wonder what the margins and volume are on console sales versus game sales? How many people actually buy a console for exclusive titles, and how many PC game sales would be needed to make the same profit?
I think the incentive to get into PC to begin with was live service revenue. The Last of Us and Spider-Man both had live service games in development, so Sony was trying to give consumers a taste of those worlds via the single player critical darlings. They also tried that stunt requiring a PSN account to play Helldivers.
Those live service games have since been cancelled, and the PSN requirements have been walked back. If they can’t make perpetual money on battle passes and PS+ subscriptions, why give Steam a cut of the game sales?
Not saying it’s right or wrong, but I can understand why they’d do it.