• Stern@lemmy.world
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    1 day ago

    Sony says “We don’t want PC gamer money”, PC gamers reply, “K.” and play something else.

    • warmaster@lemmy.world
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      20 hours ago

      Seriously, everytime I caved to hype and downloaded a demo or purchased a Sony published game… it was for nothing, just cool graphics, and I ended up refunding it. As a 42 year old, I’ve played those kind of games countless times, graphics alone won’t grab my attention enough to keep me playing.

      That said, if they ever published the shadow of the colossus remake on Steam, I would buy that in a heartbeat just to collect it. I’ve finished it multiple times, but I want to be able to comfortably play it whenever I please, with the touch of a button, for the rest of my life.

      • Stern@lemmy.world
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        19 hours ago

        I’ve enjoyed the Sony PC games I played, though that’s Ghosts, God of War, and Spiderman, so only way they were gonna be bad is if the PC port was dogwater.

        That said, is it just Colossus you like, or the gameplay loop? Cuz Praey for the Gods scratched the itch fairly well for me, and Motorslice is a recent one I’ll probably be grabbing aftet I finish my latest open world addiction.

        • warmaster@lemmy.world
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          8 hours ago

          I’ve bought Pray for the Gods when it launched the Kickstarter. The lack of polish put me off. The bar was too high. I enjoy the PS2 version more than PFTG… the script, the ambience, the score, performance, I like SOTC more than PFTG in every aspect except graphics.

  • 9point6@lemmy.world
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    1 day ago

    Seriously I don’t think there’s any game that I’d want to play enough to just get a console at this point. Plus we know if we wait long enough they’ll decide they want money again

  • calliope@piefed.blahaj.zone
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    20 hours ago

    This is funny, given that I remember what a big deal people made about it.

    Making PC ports was their strategy for a whole five years! They didn’t even make it an entire console generation.

  • pinball_wizard@lemmy.zip
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    20 hours ago

    That’s cool. I’ll wait for the 12-pack “in case you missed it the first time” of these games, later.

    • Orcocracy [comrade/them]@hexbear.net
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      19 hours ago

      I think the last time any PlayStation game was re-released at a discount with the hits/platinum/best branding was back in the 2010s. They don’t seem to do this anymore either.

      • pinball_wizard@lemmy.zip
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        16 hours ago

        Sure. It works out though, because I was just thinking about buying that one sometime when my game backlog gets lower, if it goes on sale.

  • Gabadabs@lemmy.blahaj.zone
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    18 hours ago

    I just… Don’t care. I bought horizon zero dawn, thought it wasn’t good, and never even finished it. I haven’t bothered with any of their other single player pc releases. There’s so many good games already out on PC.

  • rafoix@lemmy.zip
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    1 day ago

    Seems like Sony is no longer prioritizing the multi platform live service market expansion that only encourages people to buy less PlayStation consoles.

    • [deleted]@piefed.world
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      21 hours ago

      I thought Nintendo was the only one who made money on console sales, so it seems like selling on PC would be more profitable especially with higher sales.

      • tmyakal@infosec.pub
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        16 hours ago

        The margins on PC are worse. They’re paying extra on porting, on additional marketing, and on customer service, and Steam is taking a huge cut for that privilege. Only releasing on PS5 means the software only needs to be optimized for one unchanging configuration, and any digital sales are run through their own store with less overhead.

        Whether that difference in margin is enough to justify console exclusivity, no idea. But selling on PC isn’t as simple as just, “Look, more customers!”

        • [deleted]@piefed.world
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          15 hours ago

          The 30% publishing cut includes offloading networking overhead and is a one time cost. Sony doesn’t need to pay each time there is an update or someone uninstall and reinstalls.

          The development process including multiple platforms is an industry standard to the point that if they start with that in mind the even small studios release on multiple platforms. It isn’t as big of a cost as it was before consoles were just specific implementations that start with PC designed components. Porting over a game that was developed 10 years ago as an exclusive is a higher cost, sure, but that isn’t the case for new games.

          It is a small up front cost and then free money if it is successful. Helldivers 2 is massively more popular on PC than Playstation, partially because ofbthe larger user base, but by releasing it on steam they are just printing money.

          https://en.gamegpu.com/news/igry/sony-zarabotala-v-steam-usd1-5-mlrd-helldivers-2-oboshla-vse-eksklyuzivy

      • rafoix@lemmy.zip
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        19 hours ago

        They all make money on console sales. Not a lot of money.

        Higher games sales is not a win if it encourages consumers to use a non-Sony device. Sony is thinking long term viability of their platform instead of trying to make half a dozen live service games that nobody wants.

  • illi@piefed.social
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    21 hours ago

    At one point I was considering getting a used PS4 or something because God of War looked right up my alley. Never pulled the triger because of the cost and because I knew I couldn’t enjoy it as I could on a PC (I’m unable to play games like that on a controller).

    So happy I could get it and experience it on a PC. And while I’m sad I won’t be able to get any sequels or the upcoming remake I’m now not buying a PS even harder.

  • belated_frog_pants@beehaw.org
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    15 hours ago

    Ok, bye then. I have a ps5 but its collecting dust and i guess it will stay that way because this is stupid.

    They are big mad about the steam machine

  • Delta_V@lemmy.world
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    20 hours ago

    I wonder what the margins and volume are on console sales versus game sales? How many people actually buy a console for exclusive titles, and how many PC game sales would be needed to make the same profit?

    • tmyakal@infosec.pub
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      16 hours ago

      I think the incentive to get into PC to begin with was live service revenue. The Last of Us and Spider-Man both had live service games in development, so Sony was trying to give consumers a taste of those worlds via the single player critical darlings. They also tried that stunt requiring a PSN account to play Helldivers.

      Those live service games have since been cancelled, and the PSN requirements have been walked back. If they can’t make perpetual money on battle passes and PS+ subscriptions, why give Steam a cut of the game sales?

      Not saying it’s right or wrong, but I can understand why they’d do it.

  • Jiral@lemmy.org
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    23 hours ago

    I wonder if Windows players will now argue that Windows is not a viable gaming platform because one cannot “play all the games”, like many like to do towards Linux.