Some Subnautica 2 players will never get over being unable to kill their way through the game, say the devs, but "it's an important and interesting constraint".
That title kinda gives the wrong impression, i think. The co-founder adopted that position almost as reactionary dogma without thinking it through and it did hurt the game, at least in small ways. The new lead seems to be adopting an actual philosophy for the franchise that can be felt through every aspect. The story of s2 is already incorporating the new mutualistic ideology they want the franchise to have and the lead has already said they plan on touching on why more violence (you already do some by eating) is out of your reach despite being an incredibly important tool.
That title kinda gives the wrong impression, i think. The co-founder adopted that position almost as reactionary dogma without thinking it through and it did hurt the game, at least in small ways. The new lead seems to be adopting an actual philosophy for the franchise that can be felt through every aspect. The story of s2 is already incorporating the new mutualistic ideology they want the franchise to have and the lead has already said they plan on touching on why more violence (you already do some by eating) is out of your reach despite being an incredibly important tool.