I like this idea. I know some games let you play for 60 minutes. All games should have a timer. Once it is up, game ends. If you like it, buy it and continue on.
That’s fair, but maybe make it a 60-120 minutes depending on the game. I’d be seriously annoyed if I wasn’t already familiar with Hideo Kojima’s bullshit, grabbed a 60-minute trial of whatever he ends up doing after Death Stranding, and the entire trial is spent sitting through cutscenes.
As it was, I spent at least a third of the 60-minute trial for Soul Hackers sitting through cutscenes and reading exposition.
Ideally, they would just release a demo mode that cuts to the action so you get a feel for the mechanics, or just have a prologue for each game where you taste the action in the first 20-30 min before all of the exposition.
I like this idea. I know some games let you play for 60 minutes. All games should have a timer. Once it is up, game ends. If you like it, buy it and continue on.
That’s fair, but maybe make it a 60-120 minutes depending on the game. I’d be seriously annoyed if I wasn’t already familiar with Hideo Kojima’s bullshit, grabbed a 60-minute trial of whatever he ends up doing after Death Stranding, and the entire trial is spent sitting through cutscenes.
As it was, I spent at least a third of the 60-minute trial for Soul Hackers sitting through cutscenes and reading exposition.
Ideally, they would just release a demo mode that cuts to the action so you get a feel for the mechanics, or just have a prologue for each game where you taste the action in the first 20-30 min before all of the exposition.