Well, my exposure to the setting was the aforementioned podcasts Bylaw and Order and Under Torchlight by the LRR group.
In the first, a group of food safety bureaucrats have to get guild signatures to codify the life’s work of their boss, a unified standard for sausage composition. Typical D&D hyjinks ensue, like a jail break, stopping a haywire college thesis project from exploding, etc. In Under Torchlight, a group of food service workers have to keep the shop running in spite of a shipping delay, criminal dealings, and guild infighting.
Both podcasts are very lighthearted and show that the setting is fertile for telling modern stories with a fantasy twist, aided by the rich details of the setting. I’m sure other stories focus on the dark parts.
Fair enough. I think any ‘realistic’ setting is going to have a large enough world that you can find anything you’d like in it, and the various ways that M:tG makes wackiness in its magic systems leaves a lot of ripe fruit to pick for any story.
Well, my exposure to the setting was the aforementioned podcasts Bylaw and Order and Under Torchlight by the LRR group.
In the first, a group of food safety bureaucrats have to get guild signatures to codify the life’s work of their boss, a unified standard for sausage composition. Typical D&D hyjinks ensue, like a jail break, stopping a haywire college thesis project from exploding, etc. In Under Torchlight, a group of food service workers have to keep the shop running in spite of a shipping delay, criminal dealings, and guild infighting.
Both podcasts are very lighthearted and show that the setting is fertile for telling modern stories with a fantasy twist, aided by the rich details of the setting. I’m sure other stories focus on the dark parts.
Fair enough. I think any ‘realistic’ setting is going to have a large enough world that you can find anything you’d like in it, and the various ways that M:tG makes wackiness in its magic systems leaves a lot of ripe fruit to pick for any story.