• tal@kbin.social
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    1 year ago

    If I recall correctly, the current Linux RAM disk implementation uses the paging/caching backend anyway. Just doesn’t let it be purged from memory.

    • Difficult_Bit_1339@sh.itjust.works
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      1 year ago

      Yeah. I use Tempfs for compiling because it gives me a lot more IO.

      It’d take some pretty simple scripting to create a tempfs and copy game files into it prior to launching the game. You’d have to dig a bit into each game to ensure that you’re not loading any directories or files that store permanent data but it wouldn’t be too hard.