Yeah. I use Tempfs for compiling because it gives me a lot more IO.
It’d take some pretty simple scripting to create a tempfs and copy game files into it prior to launching the game. You’d have to dig a bit into each game to ensure that you’re not loading any directories or files that store permanent data but it wouldn’t be too hard.
If I recall correctly, the current Linux RAM disk implementation uses the paging/caching backend anyway. Just doesn’t let it be purged from memory.
Yeah. I use Tempfs for compiling because it gives me a lot more IO.
It’d take some pretty simple scripting to create a tempfs and copy game files into it prior to launching the game. You’d have to dig a bit into each game to ensure that you’re not loading any directories or files that store permanent data but it wouldn’t be too hard.
Good to know.