Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
They’re a wildly different level of detail though. The NMS physics engine is pretty simplistic, mostly effecting NPCs and a very few physics objects. Starfield is like other Bethesda games, tons of little items and junk that all have their own physics and interactions.
They’re a wildly different level of detail though. The NMS physics engine is pretty simplistic, mostly effecting NPCs and a very few physics objects. Starfield is like other Bethesda games, tons of little items and junk that all have their own physics and interactions.